Monday, March 16, 2015

Rhino Beetle:Rough Render



                                     
My first rig of finals is complete! I am overall very happy with it! Jacob Ford did an amazing job on the animation! Features include rfl feet with working toes. Space switching on the hands and feet so that the animator does not need to move them much when the character is flying. Space switching on the arms so that you can pull them off and such. simple facial rig. IKFK arms with fk and attribute driven fingers. The wings have both independent controls and are expression driven so that the animator does not have to animate wing flap, he/she needs only to turn on the attribute that drives the animation. IK legs, independent clavicles and hips. I am very happy with the out come of this rig.
Thank you Jacob Ford for the animation

Thank you Tre Vital for the model

Monday, March 2, 2015

Rhino Beetle: WIP: Wing Test

Update on my RhinoBeetle: I have done some work on the wings. I fixed them so that they look like they open up more naturally. I connected the controls using multiply divide nodes and added a master wing control that will control both. Both wings can be moved individually. I also wrote a sin expression for the wings to flutter that can be turned on an off with an attribute.