Tuesday, September 30, 2014
Visual Development Final Project
In the past month, I have been learning all about working in the hyper shade in maya, different types of lighting, texturing using projections and layered materials and rendering layers and passes. For the final project, I was responsible for texturing the scraper and the bottle, adding caustics for the the bottle, the project and and the dirt maps on the bottle and the box. I really enjoyed the process. Splitting everything up using layers made texturing a much less daunting process then I thought it would be. In these photos, I brought my renders from maya into nuke and played with the different lighting effects I could make. By putting each light in the scene into different render layers, I was able to control how each light behaved in post. Allowing me to create drastically different lighting and moods in from one single rendered scene. I definitely had a lot of fun in working on these projects and I expect will probably do some more in my future free time!
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