Tuesday, February 24, 2015

Muscular Study: Maya Blend Shapes Test

For my finals classes, one of my assets is going to be a generic male model. I am working to make it so that it have realistic muscle deformation. I am experimenting with with maya blend shapes and looking into working with maya muscles. I have been researching like mad to find good reference for muscle deformation, everything from work out videos to myself standing in a mirror. On this test, I have focused on the bicep and tricep.
Model by Andrew Hwan



Tuesday, February 17, 2015

Facial Rig: WIP 03: Mouth Set Up: Weighting Test

I have been working on preparing my assets for the rest of finals. For month 2 of finals, I am working on a facial rig. Here is a quick clip of my test of my mouth set up. I am using the head of Astro Girl from the Rigging Forum. I am planning on using a mix of joints and blend shapes. But for right now I have just joints driven by multiply/divide nodes set to different values based on the position of each joint. I am planning on creating sticky lips and using blend shapes to fine tune the shapes.
model by: Shane Bouthillier